Presentation
PARTNER COUNTRIES
ROMANIA
BULGARIA
SPAIN
TURKEY
This project was funded by the European Commission. This publication reflects the author's point of view only. The European Commission and the National Agency are not responsible for any use that may be made of the information it contains.
Innovative methods of teaching/learning the discipline "Mathematics" through the Game and the Gamification Method
2023-1-BG01-KA210-SCH-000157803
2023 - 2025
STRATEGIC PARTNERSHIP THROUGH THE ERASMUS + PROGRAM
OBJECTIVES
ü Increasing the math results of 100 disadvantaged students by 20% until July 2025;
ü Elaboration of a guide with at least 36 games applicable for primary, secondary and high school levels on the gamification method by June 2025;
ü Training of at least 12 teachers on the gamification method by July 2025.
THE INTANGIBLE RESULTS OF THE PROJECT
Overcoming learning difficulties;
Leaving school early;
Development of basic skills;
Stimulating innovative learning and teaching practices.
TANGIBLE RESULTS OF THE PROJECT
· 1 methodological guide;
· 6 society games;
· 6 escape games;
· 6 Powerpoint thematic games;
· 6 digital games suitable for distance education;
· 6 narrative games;
· 6 games based on web 2.0 tools.
Duration: 20 months
01.11.2023 – 30.06.2025
Target Group
- at least 20 students (10-12 years) disadvantaged from a socio-economic point of view and with low results in Mathematics;
- at least 4 mathematics teachers/teachers for primary education.
Activity/ Mobility
April 2024 – Romania
Iuly 2024 – Spain
September 2024 – Turkey
April 2025 - Bulgaria



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